About Us

Exploring Game Development Through Mood Intelligence

AffectWorks emerged from observing that memorable gaming experiences often involve carefully crafted emotional elements. Game developers have traditionally relied on intuition to create these experiences, with limited analytical tools to explore their impact.

Our platform provides game teams with data-driven approaches to mood design exploration. We combine research in psychology, color theory, and audio engineering with practical development tools designed for Unity and Unreal Engine workflows.

Game development team collaborating

Research in Player Engagement Patterns

Mood Analytics

Visual elements and audio cues in games can trigger measurable psychological responses. Our research explores patterns in how color palettes, lighting schemes, and soundscapes relate to player behavior and engagement indicators.

Through A/B testing and sentiment analysis, we've developed a library of presets that show consistent patterns across diverse player demographics, though individual responses may vary.

Supporting Creative Teams with Data

Data visualization and analytics dashboard

We view creativity and analytics as complementary tools that can inform each other. Our platform provides game teams with insights into how aesthetic choices relate to player behavior patterns, while maintaining creative flexibility.

From indie studios to AAA publishers, AffectWorks offers tools designed to scale with different team sizes and project requirements for those exploring emotionally-informed game design.

Advancing Emotional Game Design Research

Unity Unreal Analytics

As the gaming industry evolves, emotional design research continues to develop. We focus on expanding our research, refining our approaches, and developing tools that support game creators in exploring new possibilities.

Our research extends beyond individual games to explore broader patterns in emotionally-informed interactive experiences, examining how visual and auditory elements can contribute to player-world connections.